 DontInstallAnyDataFiles
DontInstallAnyPlugins

If VersionLessThan 1.0.4
	Message "Du musst den Oblivion Mod Manager aktualisieren bevor du diese Mod installieren kannst."
	FatalError
EndIf

SetVar ancientredwoods 0
SetVar ancientyews 0
SetVar arriuscreek 0
SetVar cheydinhalfalls 0
SetVar chorrolhinter 0
SetVar cloudtopmount 0
SetVar colovianhigh 0
SetVar entiusgorge 0
SetVar fallenleaf 0
SetVar imperialisle 0
SetVar lostcoast 0
SetVar lushwoodlands 0
SetVar riverethe 0
SetVar rollinghills 0
SetVar stendarrvalley 0
SetVar darkforest 0
SetVar heath 0
SetVar panther 0
SetVar barrowfields 0
SetVar brenarivravine 0
SetVar blackwoodforest 0
SetVar aspenwood 0
SetVar skingradout 0
SetVar snowdale 0
SetVar cliffsofanvil 0
SetVar silverfish 0
SetVar jerallglacier 0

SetVar seaview 0
SetVar ocr 0

;;Install everything if the user wants to install all plugins
If DialogYesNo "Moechtest du alle Unique Landscapes-Teile installieren? Wenn nicht, dann kannst du sie einzeln aus einer Liste waehlen."
	CopyDataFolder "00 Ancient Redwoods/meshes" "Meshes" True
	CopyDataFolder "00 Ancient Redwoods/textures" "Textures" True
	CopyPlugin "00 Ancient Redwoods/xulAncientRedwoods.esp" "xulAncientRedwoods.esp"

	CopyDataFolder "01 Ancient Yews/meshes" "Meshes" True
	CopyDataFolder "01 Ancient Yews/Textures" "textures" True
	CopyPlugin "01 Ancient Yews/xulAncientYews.esp" "xulAncientYews.esp"

	CopyDataFolder "02 Arrius Creek/Meshes" "Meshes" True
	CopyDataFolder "02 Arrius Creek/Sound" "Sound" True
	CopyDataFolder "02 Arrius Creek/Textures" "Textures" True
	CopyPlugin "02 Arrius Creek/xulArriusCreek.esp" "xulArriusCreek.esp"

	CopyDataFile "03 Aspen Wood/xulAspenWood.bsa" "xulAspenWood.bsa"
	CopyPlugin "03 Aspen Wood/xulAspenWood.esp" "xulAspenWood.esp"

	CopyDataFolder "04 Blackwood Forest/Meshes" "Meshes" True
	CopyPlugin "04 Blackwood Forest/xulBlackwoodForest.esp" "xulBlackwoodForest.esp"

	CopyPlugin "05 Bravil Barrowfields/xulBravilBarrowfields.esp" "xulBravilBarrowfields.esp"

	CopyDataFolder "06 Brena River Ravine/meshes" "Meshes" True
	CopyDataFolder "06 Brena River Ravine/sound" "Sound" True
	CopyDataFolder "06 Brena River Ravine/textures" "Textures" True
	CopyPlugin "06 Brena River Ravine/xulBrenaRiverRavine.esp" "xulBrenaRiverRavine.esp"

	CopyDataFolder "07 Cheydinhal Falls/meshes" "Meshes" True
	CopyDataFolder "07 Cheydinhal Falls/textures" "Textures" True
	CopyPlugin "07 Cheydinhal Falls/xulCheydinhalFalls.esp" "xulCheydinhalFalls.esp"

	CopyDataFolder "08 Chorrol Hinterlands/meshes" "Meshes" True
	CopyDataFolder "08 Chorrol Hinterlands/sound" "Sound" True
	CopyDataFolder "08 Chorrol Hinterlands/textures" "Textures" True
	CopyPlugin "08 Chorrol Hinterlands/xulChorrolHinterland.esp" "xulChorrolHinterland.esp"

	CopyPlugin "09 Cloudtop Mountains/xulCloudtopMountains.esp" "xulCloudtopMountains.esp"

	CopyDataFolder "10 Colovian Highlands/Meshes" "Meshes" True
	CopyDataFolder "10 Colovian Highlands/Sound" "Sound" True
	CopyDataFolder "10 Colovian Highlands/Textures" "Textures" True
	CopyPlugin "10 Colovian Highlands/xulColovianHighlands_EV.esp" "xulColovianHighlands_EV.esp"
	
	CopyDataFolder "11 Dark Forest/meshes" "Meshes" True
	CopyDataFolder "11 Dark Forest/textures" "Textures" True
	CopyDataFolder "11 Dark Forest/sound" "Sound" True
	CopyDataFolder "11 Dark Forest/trees" "trees" True
	CopyDataFolder "11 Dark Forest/video" "Video" True
	CopyPlugin "11 Dark Forest/xuldarkforest.esp" "xuldarkforest.esp"

	CopyDataFolder "12 Entius Gorge/meshes" "Meshes" True
	CopyDataFolder "12 Entius Gorge/textures" "Textures" True
	CopyPlugin "12 Entius Gorge/XulEntiusGorge.esp" "XulEntiusGorge.esp"

	CopyDataFolder "13 Fallenleaf Everglade/meshes" "Meshes" True
	CopyPlugin "13 Fallenleaf Everglade/xulFallenleafEverglade.esp" "xulFallenleafEverglade.esp"

	CopyDataFolder "14 Imperial Isle/meshes" "Meshes" True
	CopyPlugin "14 Imperial Isle/xulImperialIsle.esp" "xulImperialIsle.esp"

	CopyDataFolder "15 Lost Coast/meshes" "Meshes" True
	CopyDataFolder "15 Lost Coast/textures" "Textures" True
	CopyPlugin "15 Lost Coast/xulBeachesOfCyrodiilLostCoast.esp" "xulBeachesOfCyrodiilLostCoast.esp"
	
	CopyPlugin "16 Lush Woodland/xulLushWoodlands.esp" "xulLushWoodlands.esp"

	CopyDataFolder "17 Panther River/Meshes" "Meshes" True
	CopyDataFolder "17 Panther River/Textures" "Textures" True
	CopyPlugin "17 Panther River/xulPantherRiver.esp" "xulPantherRiver.esp"

	CopyDataFolder "18 River Ethe/meshes" "Meshes" True
	CopyDataFolder "18 River Ethe/textures" "Textures" True
	CopyPlugin "18 River Ethe/xulRiverEthe.esp" "xulRiverEthe.esp"

	CopyDataFolder "19 Rolling Hills Main/meshes" "Meshes" True
	CopyDataFolder "19 Rolling Hills Main/sound" "Sound" True
	CopyDataFolder "19 Rolling Hills Main/textures" "Textures" True

	CopyDataFile "20 Skingrad Outskirts/xulSkingradOutskirts.bsa" "xulSkingradOutskirts.bsa"
	CopyPlugin "20 Skingrad Outskirts/xulSkingradOutskirts.esp" "xulSkingradOutskirts.esp"

	CopyDataFolder "21 Snowdale/Meshes" "Meshes" True
	CopyDataFolder "21 Snowdale/Textures" "Textures" True
	CopyPlugin "21 Snowdale/xulSnowdale.esp" "xulSnowdale.esp"

	CopyDataFolder "22 Stendarr Valley/textures" "Textures" True
	CopyDataFolder "22 Stendarr Valley/trees" "trees" True
	CopyPlugin "22 Stendarr Valley/xulStendarrValley.esp" "xulStendarrValley.esp"

	CopyDataFolder "23 The Heath/meshes" "Meshes" True
	CopyDataFolder "23 The Heath/textures" "Textures" True
	CopyPlugin "23 The Heath/xulTheHeath.esp" "xulTheHeath.esp"
	
	CopyDataFolder "24 Cliffs of Anvil/meshes" "Meshes" True
	CopyDataFolder "24 Cliffs of Anvil/textures" "Textures" True
	CopyPlugin "24 Cliffs of Anvil/xulCliffsOfAnvil.esp" "xulCliffsOfAnvil.esp"
	
	CopyDataFolder "25 Silverfish River Valley/meshes" "Meshes" True
	CopyDataFolder "25 Silverfish River Valley/textures" "Textures" True
	CopyPlugin "25 Silverfish River Valley/xulSilverfishRiverValley.esp" "xulSilverfishRiverValley.esp"
	
	CopyDataFolder "26 Jerall Glacier/meshes" "Meshes" True
	CopyDataFolder "26 Jerall Glacier/textures" "Textures" True
	CopyPlugin "26 Jerall Glacier/xulJerallGlacier.esp" "xulJerallGlacier.esp"

	SetVar ancientredwoods 1
	SetVar ancientyews 1
	SetVar arriuscreek 1
	SetVar cheydinhalfalls 1
	SetVar chorrolhinter 1
	SetVar cloudtopmount 1
	SetVar colovianhigh 1
	SetVar entiusgorge 1
	SetVar fallenleaf 1
	SetVar imperialisle 1
	SetVar lostcoast 1
	SetVar lushwoodlands 1
	SetVar riverethe 1
	SetVar rollinghills 1
	SetVar stendarrvalley 1
	SetVar darkforest 1
	SetVar heath 1
	SetVar panther 1
	SetVar barrowfields 1
	SetVar brenarivravine 1
	SetVar blackwoodforest 1
	SetVar aspenwood 1
	SetVar skingradout 1
	SetVar snowdale 1
	SetVar cliffsofanvil 1
	SetVar silverfish 1
	SetVar jerallglacier 1

Else ;;If the user does not want to install all plugins, bring up a selection list
	Message "Waehle welche Unique Landscapes-Teile du installieren moechtest."
	SelectManyWithDescriptions "Unique Landscapes-Teile" "Ancient Redwoods" "Installiert Ancient Redwoods." "Ancient Yews" "Installiert Ancient Yews." "Arrius Creek" "Installiert Arrius Creek." "Aspen Wood" "Installiert Aspen Wood." "Blackwood Forest" "Installiert Blackwood Forest." "Bravil Barrowfields" "Installiert Bravil Barrowfields." "Brena River Ravine" "Installiert Brena River Ravine." "Cheydinhal Falls" "Installiert Cheydinhal Falls." "Chorrol Hinterland" "Installiert Chorrol Hinterland." "Cliffs of Anvil" "Installiert Cliffs of Anvil." "Cloudtop Mountains" "Installiert Cloudtop Mountains." "Colovian Highlands" "Installiert Colovian Highlands." "Entius Gorge" "Installiert Entius Gorge." "Fallenleaf Everglade" "Installiert Fallenleaf Everglade." "Imperial Isle" "Installiert Imperial Isle." "Jerall Glacier" "Installiert Jerall Glacier." "Lost Coast" "Installiert Lost Coast." "Lush Woodland" "Installiert Lush Woodland." "Panther River" "Installiert Panther River." "River Ethe" "Installiert River Ethe." "Rolling Hills" "Installiert Rolling Hills." "Silverfish River Valley" "Installiert Silverfish River Valley." "Skingrad Outskirts" "Installiert Skingrad Outskirts." "Stendarr Valley" "Installiert Stendarr Valley." "Snowdale" "Installiert Snowdale." "The Dark Forest" "Installiert the Dark Forest." "The Heath" "Installiert the Heath."
		Case Ancient Redwoods
			CopyDataFolder "00 Ancient Redwoods/meshes" "Meshes" True
			CopyDataFolder "00 Ancient Redwoods/textures" "Textures" True
			CopyPlugin "00 Ancient Redwoods/xulAncientRedwoods.esp" "xulAncientRedwoods.esp"	
			SetVar ancientredwoods 1
		Break
		Case Ancient Yews
			CopyDataFolder "01 Ancient Yews/meshes" "Meshes" True
			CopyDataFolder "01 Ancient Yews/Textures" "textures" True
			CopyPlugin "01 Ancient Yews/xulAncientYews.esp" "xulAncientYews.esp"
			SetVar ancientyews 1
		Break
		Case Arrius Creek
			CopyDataFolder "02 Arrius Creek/Meshes" "Meshes" True
			CopyDataFolder "02 Arrius Creek/Sound" "Sound" True
			CopyDataFolder "02 Arrius Creek/Textures" "Textures" True
			CopyPlugin "02 Arrius Creek/xulArriusCreek.esp" "xulArriusCreek.esp"
			SetVar arriuscreek 1
		Break
		Case Aspen Wood
			CopyDataFile "03 Aspen Wood/xulAspenWood.bsa" "xulAspenWood.bsa"
			CopyPlugin "03 Aspen Wood/xulAspenWood.esp" "xulAspenWood.esp"
			SetVar aspenwood 1
		Break
		Case Blackwood Forest
			CopyDataFolder "04 Blackwood Forest/Meshes" "Meshes" True
			CopyPlugin "04 Blackwood Forest/xulBlackwoodForest.esp" "xulBlackwoodForest.esp"
			SetVar blackwoodforest 1
		Break
		Case Bravil Barrowfields
			CopyPlugin "05 Bravil Barrowfields/xulBravilBarrowfields.esp" "xulBravilBarrowfields.esp"
			SetVar barrowfields 1
		Break
		Case Brena River Ravine
			CopyDataFolder "06 Brena River Ravine/meshes" "Meshes" True
			CopyDataFolder "06 Brena River Ravine/sound" "Sound" True
			CopyDataFolder "06 Brena River Ravine/textures" "Textures" True
			CopyPlugin "06 Brena River Ravine/xulBrenaRiverRavine.esp" "xulBrenaRiverRavine.esp"
			SetVar brenarivravine 1
		Break
		Case Cheydinhal Falls
			CopyDataFolder "07 Cheydinhal Falls/meshes" "Meshes" True
			CopyDataFolder "07 Cheydinhal Falls/textures" "Textures" True
			CopyPlugin "07 Cheydinhal Falls/xulCheydinhalFalls.esp" "xulCheydinhalFalls.esp"
			SetVar cheydinhalfalls 1
		Break
		Case Chorrol Hinterland
			CopyDataFolder "08 Chorrol Hinterlands/meshes" "Meshes" True
			CopyDataFolder "08 Chorrol Hinterlands/sound" "Sound" True
			CopyDataFolder "08 Chorrol Hinterlands/textures" "Textures" True
			CopyPlugin "08 Chorrol Hinterlands/xulChorrolHinterland.esp" "xulChorrolHinterland.esp"
			SetVar chorrolhinter 1
		Break
		Case Cliffs of Anvil
			CopyDataFolder "24 Cliffs of Anvil/meshes" "Meshes" True
			CopyDataFolder "24 Cliffs of Anvil/textures" "Textures" True
			CopyPlugin "24 Cliffs of Anvil/xulCliffsOfAnvil.esp" "xulCliffsOfAnvil.esp"
			SetVar cliffsofanvil 1
		Break
		Case Cloudtop Mountains
			CopyPlugin "09 Cloudtop Mountains/xulCloudtopMountains.esp" "xulCloudtopMountains.esp"
			SetVar cloudtopmount 1
		Break
		Case Colovian Highlands
			CopyDataFolder "10 Colovian Highlands/Meshes" "Meshes" True
			CopyDataFolder "10 Colovian Highlands/Sound" "Sound" True
			CopyDataFolder "10 Colovian Highlands/Textures" "Textures" True
			CopyPlugin "10 Colovian Highlands/xulColovianHighlands_EV.esp" "xulColovianHighlands_EV.esp"
			SetVar colovianhigh 1
		Break
		Case Entius Gorge
			CopyDataFolder "12 Entius Gorge/meshes" "Meshes" True
			CopyDataFolder "12 Entius Gorge/textures" "Textures" True
			CopyPlugin "12 Entius Gorge/XulEntiusGorge.esp" "XulEntiusGorge.esp"
			SetVar entiusgorge 1
		Break
		Case Fallenleaf Everglade
			CopyDataFolder "13 Fallenleaf Everglade/meshes" "Meshes" True
			CopyPlugin "13 Fallenleaf Everglade/xulFallenleafEverglade.esp" "xulFallenleafEverglade.esp"
			SetVar fallenleaf 1
		Break
		Case Imperial Isle
			CopyDataFolder "14 Imperial Isle/meshes" "Meshes" True
			CopyPlugin "14 Imperial Isle/xulImperialIsle.esp" "xulImperialIsle.esp"
			SetVar imperialisle 1
		Break
		Case Jerall Glacier
			CopyDataFolder "26 Jerall Glacier/meshes" "Meshes" True
			CopyDataFolder "26 Jerall Glacier/textures" "Textures" True
			CopyPlugin "26 Jerall Glacier/xulJerallGlacier.esp" "xulJerallGlacier.esp"
			SetVar jerallglacier 1
		Break
		Case Lost Coast
			CopyDataFolder "15 Lost Coast/meshes" "Meshes" True
			CopyDataFolder "15 Lost Coast/textures" "Textures" True
			CopyPlugin "15 Lost Coast/xulBeachesOfCyrodiilLostCoast.esp" "xulBeachesOfCyrodiilLostCoast.esp"
			SetVar lostcoast 1
		Break
		Case Lush Woodland
			CopyPlugin "16 Lush Woodland/xulLushWoodlands.esp" "xulLushWoodlands.esp"
			SetVar lushwoodlands 1
		Break
		Case Panther River
			CopyDataFolder "17 Panther River/Meshes" "Meshes" True
			CopyDataFolder "17 Panther River/Textures" "Textures" True
			CopyPlugin "17 Panther River/xulPantherRiver.esp" "xulPantherRiver.esp"
			SetVar panther 1
		Break
		Case River Ethe
			CopyDataFolder "18 River Ethe/meshes" "Meshes" True
			CopyDataFolder "18 River Ethe/textures" "Textures" True
			CopyPlugin "18 River Ethe/xulRiverEthe.esp" "xulRiverEthe.esp"
			SetVar riverethe 1
		Break
		Case Rolling Hills
			CopyDataFolder "19 Rolling Hills Main/meshes" "Meshes" True
			CopyDataFolder "19 Rolling Hills Main/sound" "Sound" True
			CopyDataFolder "19 Rolling Hills Main/textures" "Textures" True
			SetVar rollinghills 1
		Break
		Case Silverfish River Valley
			CopyDataFolder "25 Silverfish River Valley/meshes" "Meshes" True
			CopyDataFolder "25 Silverfish River Valley/textures" "Textures" True
			CopyPlugin "25 Silverfish River Valley/xulSilverfishRiverValley.esp" "xulSilverfishRiverValley.esp"
			SetVar silverfish 1
		Break
		Case Skingrad Outskirts
			CopyDataFile "20 Skingrad Outskirts/xulSkingradOutskirts.bsa" "xulSkingradOutskirts.bsa"
			CopyPlugin "20 Skingrad Outskirts/xulSkingradOutskirts.esp" "xulSkingradOutskirts.esp"
			SetVar skingradout 1
		Break
		Case Snowdale
			CopyDataFolder "21 Snowdale/Meshes" "Meshes" True
			CopyDataFolder "21 Snowdale/Textures" "Textures" True
			CopyPlugin "21 Snowdale/xulSnowdale.esp" "xulSnowdale.esp"
			SetVar snowdale 1
		Break
		Case Stendarr Valley
			CopyDataFolder "22 Stendarr Valley/textures" "Textures" True
			CopyDataFolder "22 Stendarr Valley/trees" "trees" True
			CopyPlugin "22 Stendarr Valley/xulStendarrValley.esp" "xulStendarrValley.esp"
			SetVar stendarrvalley 1
		Break
		Case The Dark Forest
			CopyDataFolder "11 Dark Forest/meshes" "Meshes" True
			CopyDataFolder "11 Dark Forest/textures" "Textures" True
			CopyDataFolder "11 Dark Forest/sound" "Sound" True
			CopyDataFolder "11 Dark Forest/trees" "trees" True
			CopyDataFolder "11 Dark Forest/video" "Video" True
			CopyPlugin "11 Dark Forest/xuldarkforest.esp" "xuldarkforest.esp"
			SetVar darkforest 1
		Break
		Case The Heath
			CopyDataFolder "23 The Heath/meshes" "Meshes" True
			CopyDataFolder "23 The Heath/textures" "Textures" True
			CopyPlugin "23 The Heath/xulTheHeath.esp" "xulTheHeath.esp"
			SetVar heath 1
		Break
	EndSelect
EndIf

;;Handle extra installation options and compatibility
If Equal %rollinghills% 1
	If DialogYesNo "Moechtest du den Weizen in Rolling Hills deaktivieren um die Performance in dieser Gegend zu verbessern?"
		CopyPlugin "19.2 Rolling Hills No Wheat/xulRollingHills_EV_withoutWheat.esp" "xulRollingHills_EV_withoutWheat.esp"
	Else
		CopyPlugin "19.1 Rolling Hills Wheat/xulRollingHills_EV.esp" "xulRollingHills_EV.esp"
	EndIf
EndIf
If Equal %darkforest% 1
 	If DialogYesNo "Moechtest du den Low Poly Grass Patch fuer The Dark Forest installieren um die Performance in dieser Gegend zu verbessern?"
 		CopyDataFolder "11.1 Dark Forest LowPoly Grass/meshes" "Meshes" True
 	EndIf
EndIf
If Equal %arriuscreek% 1
	If Equal %ancientyews% 1
		CopyPlugin "02.1 Ancient Yews Arrius Creek Patch/xulPatch_AY_AC.esp" "xulPatch_AY_AC.esp"
	EndIf
EndIf

;;LandscapeLOD installation process
If DialogYesNo "Willst du die LandscapeLOD Dateien installieren?"

;;Base LandscapeLOD installation
If Equal %arriuscreek% 1
	CopyDataFolder "02.2 Arrius Creek LandscapeLOD/Meshes" "Meshes" True
EndIf
If Equal %cheydinhalfalls% 1
	CopyDataFolder "07.1 Cheydinhal Falls LandscapeLOD/Meshes" "Meshes" True
	CopyDataFolder "07.1 Cheydinhal Falls LandscapeLOD/Textures" "Textures" True
EndIf
If Equal %entiusgorge% 1
	CopyDataFolder "12.1 Entius Gorge LandscapeLOD/Meshes" "Meshes" True
EndIf
If Equal %rollinghills% 1
	CopyDataFolder "19.3 Rolling Hills LandscapeLOD/Meshes" "Meshes" True
EndIf
If Equal %brenarivravine% 1
	CopyDataFolder "06.1 Brena River Ravine LandscapeLOD/Meshes" "Meshes" True
	CopyDataFolder "06.1 Brena River Ravine LandscapeLOD/Textures" "Textures" True
EndIf
If Equal %cliffsofanvil% 1
	CopyDataFolder "24.1 Cliffs of Anvil LandscapeLOD/Meshes" "Meshes" True
	CopyDataFolder "24.1 Cliffs of Anvil LandscapeLOD/Textures" "Textures" True
EndIf
If Equal %blackwoodforest% 1
	CopyDataFolder "04.1 Blackwood Forest LandscapeLOD/Meshes" "Meshes" True
EndIf
If Equal %fallenleaf% 1
	CopyDataFolder "13.1 Fallenleaf Everglade LandscapeLOD/Meshes" "Meshes" True
	CopyDataFolder "13.1 Fallenleaf Everglade LandscapeLOD/Textures" "Textures" True
EndIf
If Equal %snowdale% 1
	CopyDataFolder "21.1 Snowdale LandscapeLOD/Meshes" "Meshes" True
	CopyDataFolder "21.1 Snowdale LandscapeLOD/Textures" "Textures" True
EndIf
	
If DataFileExists "Castle_Seaview.esp"
	SetVar seaview 1
EndIf
If DataFileExists "Open Cities Resources.esm"
	SetVar ocr 1
EndIf

;;Advanced LandscapeLOD installation
;;SECTION [00]
;;1. AC_CH_EG_RH
If Equal %arriuscreek% 1
	If Equal %cheydinhalfalls% 1
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge + Rolling Hills/meshes" "Meshes" True
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge + Rolling Hills/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;2. AC_CF_EG
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 0
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge/meshes" "Meshes" True
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Entius Gorge/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;3. AC_CF_RH
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 0
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Rolling Hills/meshes" "Meshes" True
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls + Rolling Hills/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;4. AC_EG_RH
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 0
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Arrius Creek + Entius Gorge + Rolling Hills/meshes" "Meshes" True
			EndIf
		EndIf
	EndIf
EndIf

;;5. CF_EG_RH
If Equal %arriuscreek% 0
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Cheydinhal Falls + Entius Gorge + Rolling Hills/meshes" "Meshes" True
				CopyDataFolder "[00] Cheydinhal Falls + Entius Gorge + Rolling Hills/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;6. AC_CF
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 0
			If Equal %rollinghills% 0
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls/meshes" "Meshes" True
				CopyDataFolder "[00] Arrius Creek + Cheydinhal Falls/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;7. AC_EG
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 0
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 0
				CopyDataFolder "[00] Arrius Creek + Entius Gorge/meshes" "Meshes" True
			EndIf
		EndIf
	EndIf
EndIf

;;8. AC_RH
If Equal %arriuscreek% 1
	If Equal %cheydinhallfalls% 0
		If Equal %entiusgorge% 0
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Arrius Creek + Rolling Hills/meshes" "Meshes" True
			EndIf
		EndIf
	EndIf
EndIf

;;9. CF_EG
If Equal %arriuscreek% 0
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 0
				CopyDataFolder "[00] Cheydinhal Falls + Entius Gorge/meshes" "Meshes" True
				CopyDataFolder "[00] Cheydinhal Falls + Entius Gorge/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;10. CF_RH
If Equal %arriuscreek% 0
	If Equal %cheydinhallfalls% 1
		If Equal %entiusgorge% 0
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Cheydinhal Falls + Rolling Hills/meshes" "Meshes" True
				CopyDataFolder "[00] Cheydinhal Falls + Rolling Hills/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;11. EG_RH
If Equal %arriuscreek% 0
	If Equal %cheydinhallfalls% 0
		If Equal %entiusgorge% 1
			If Equal %rollinghills% 1
				CopyDataFolder "[00] Entius Gorge + Rolling Hills/meshes" "Meshes" True
			EndIf
		EndIf
	EndIf
EndIf


;;SECTION [01]
;;1. BR_HE_LC
If Equal %brenarivravine% 1
	If Equal %heath% 1
		If Equal %lostcoast% 1
			CopyDataFolder "[01] Brena River + Heath + Lost Coast/meshes" "Meshes" True
			CopyDataFolder "[01] Brena River + Heath + Lost Coast/textures" "Textures" True
		EndIf
	EndIf
EndIf

;;2. BR_HE
If Equal %brenarivravine% 1
	If Equal %heath% 1
		If Equal %lostcoast% 0
			CopyDataFolder "[01] Brena River + Heath/meshes" "Meshes" True
			CopyDataFolder "[01] Brena River + Heath/textures" "Textures" True
		EndIf
	EndIf
EndIf

;;3. BR_LC
If Equal %brenarivravine% 1
	If Equal %heath% 0
		If Equal %lostcoast% 1
			CopyDataFolder "[01] Brena River + Lost Coast/meshes" "Meshes" True
			CopyDataFolder "[01] Brena River + Lost Coast/textures" "Textures" True
		EndIf
	EndIf
EndIf

;;4. HE_LC
If Equal %brenarivravine% 0
	If Equal %heath% 1
		If Equal %lostcoast% 1
			CopyDataFolder "[01] Heath + Lost Coast/meshes" "Meshes" True
			CopyDataFolder "[01] Heath + Lost Coast/textures" "Textures" True
		EndIf
	EndIf
EndIf


;;SECTION [02]
;;1. CA_LC_OCR_SV
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 1
		If Equal %ocr% 1
			If Equal %seaview% 1
				CopyDataFolder "[02] Cliffs of Anvil + Loast Coast + OCR + Castle Seaview/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + Loast Coast + OCR + Castle Seaview/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;2. CA_LC_SV
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 1
		If Equal %ocr% 0
			If Equal %seaview% 1
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast + Castle Seaview/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast + Castle Seaview/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;3. CA_LC_OCR
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 1
		If Equal %ocr% 1
			If Equal %seaview% 0
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast + OCR/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast + OCR/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;4. CA_OCR_SV
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 0
		If Equal %ocr% 1
			If Equal %seaview% 1
				CopyDataFolder "[02] Cliffs of Anvil + OCR + Seaview/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + OCR + Seaview/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;5. CA_SV
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 0
		If Equal %ocr% 0
			If Equal %seaview% 1
				CopyDataFolder "[02] Cliffs of Anvil + Castle Seaview/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + Castle Seaview/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;6. CA_LC
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 1
		If Equal %ocr% 0
			If Equal %seaview% 0
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + Lost Coast/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf

;;7. CA_OCR
If Equal %cliffsofanvil% 1
	If Equal %lostcoast% 0
		If Equal %ocr% 1
			If Equal %seaview% 0
				CopyDataFolder "[02] Cliffs of Anvil + OCR/meshes" "Meshes" True
				CopyDataFolder "[02] Cliffs of Anvil + OCR/textures" "Textures" True
			EndIf
		EndIf
	EndIf
EndIf


;;SECTION [03]
;;1. CH_RE
If Equal %colovianhigh% 1
	If Equal %riverethe% 1
		CopyDataFolder "[03] Colovian Highlands + River Ethe/meshes" "Meshes" True
		CopyDataFolder "[03] Colovian Highlands + River Ethe/textures" "Textures" True
	EndIf
EndIf

EndIf